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<canvas id="draw" width="800" height="800"></canvas>
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const canvas = document.querySelector("#draw");
// 2D로 랜더링 컨텍스트와 그리기함수 사용
const ctx = canvas.getContext("2d");
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
ctx.strokeStyle = "#BADA55"; // strokeStyle? 색상?
ctx.lineJoin = "round"; // 선이 만나는 지점
ctx.lineCap = "round"; // 선이 끝나느 지점
ctx.lineWidth = 50; // 선의 두께
// different brush effects:
ctx.globalCompositeOperation = "multiply";

let isDrawing = false;
let lastX = 0;
let lastY = 0;
let hue = 0;
let direction = true;

function draw(e) {
// stop the fn from running when they are not moused down
if (!isDrawing) return;

ctx.strokeStyle = `hsl(${hue}, 100%, 50%)`;

ctx.beginPath();
// start from
ctx.moveTo(lastX, lastY);
// go to
ctx.lineTo(e.offsetX, e.offsetY);
ctx.stroke();
[lastX, lastY] = [e.offsetX, e.offsetY];

hue++;
if (hue >= 360) {
hue = 0;
}
if (ctx.lineWidth >= 100 || ctx.lineWidth <= 1) {
direction = !direction;
}

if (direction) {
ctx.lineWidth++;
} else {
ctx.lineWidth--;
}
}

canvas.addEventListener("mousedown", e => {
isDrawing = true;
[lastX, lastY] = [e.offsetX, e.offsetY];
});
canvas.addEventListener("mousemove", draw);
canvas.addEventListener("mouseup", () => (isDrawing = false));
canvas.addEventListener("mouseout", () => (isDrawing = false));

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